virtual_object-README
Virtual object
Puts an invisible shape (sphere, box, cylinder) in the room for other components to interact with.
In: position (CHOP, optional) · Out: shape (POP) and position + size (CHOP)
How to use
- Pick a shape in Virtual Object.
- Set the size, Position XYZ and Rotate XYZ.
- Wire the blue output into Calculations or Virtual object viewer.
- Wire the green output into anything that needs the position, e.g. a sound source.
Settings
- Virtual Object: shape, sphere, box or cylinder
- Width X, Height Y, Depth Z, Radius: size. Only the fields for the current shape are active.
- Position XYZ, Rotate XYZ: place in the room (X = width, Y = height, Z = depth)
- Get pos (shift+m): grab a position instead of typing it
- Outer shell + Radius: sphere only, a larger outer sphere for a soft edge, used by Fade to sphere
- Viewport: preview camera only, doesn't move the object
Outputs
- Blue: the shape as a POP
- Green: center position tx ty tz and a size value from the radius
Normal, not bugs
- Size fields greyed out: they belong to another shape.
- Outer shell greyed out: not a sphere.
- Preview looks squashed or off-centre: that's the viewport. Switch it.
- Nothing visible in the room: this only makes the shape. Draw it with the viewer or a projection.